![]() Each Nikana needs its own sheath, and the sword should not exceed the length of the longer blade provided in the example.Ĭustom FX can be added but only in the Eidolon style. Go at Steamsteamappscommondota 2 betadota Open the pak01dir.vpk with gcfscape Extract these directories to steamappscommonSourceFilmmakergame. We will start by importing the Diffuse file that is ended with the D format. The three files that are circled in that red ink is what you will need. Tri count: 9000 for both hands and sheathes. Then you will go where you have the MG42 Pack located and go to the folder Texture2D and you will find the TGA files there. Please use this mesh as your size reference, rather than the in-game size. ![]() The model has been scaled down to match the average size of the daggers category, so that it can be used as a more accurate size reference. Specular, Roughness and Diffuse are not included, but you are expected to make your own. Custom textures for his Shadow are allowed, but the Mesh cannot be edited. ![]() You can edit the FX on the helmet, but NOT on his body! ![]() ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |